Tag: place

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  • Places

    This campaign is set in the [[The Wilderlands of High Fantasy | Wilderlands of High Fantasy]]. The adventure began in the [[The Ghinor Highlands | Ghinor Highlands]], specifically in the miserable mining town of [[Rastingdrung | Rastingdrung]]. Other …

  • The Wilderlands of High Fantasy

    The Wilderlands comprise an area slightly smaller than the Mediterranean sea and surrounding lands. The Wilderlands are largely unexplored and overland travel is dangerous. There are few “nations.” Instead, the lands are dominated by “city states,” …

  • The Ghinor Highlands

    While most of this region is lowland filled with jungles and swamps, it is known as the Ghinor Highlands. The Ironfoot dwarves of the Over Doom Mountains are the most powerful political faction present in the area. The dwarves consider themselves the …

  • Rastingdrung

    Rastingdrung nestles in the lowland hills just north of the Pass of the Ram, about 60 miles southwest of [[Tula, City of Mages | Tula, the famed City of Mages]]. Although the small town of just under 2,000 people sits on the shores of Wooling Lake, its …

  • Tula, City of Mages

    h3. *General Background* _Knowledge: Local DC10_ The legendary City of Mages, splendorous city of spiraling towers, gleaming lanterns, and mystical waterfalls -- here magical beasts roam freely alongside powerful wizards and steel-eyed soldiers. By …

  • The Calenvicar Swamp

    h3. _Knowledge: Geography or Knowledge: Local DC 15_ The Calenvicar Swamp is an area of wet ground, grassland, shallow streams, and strange hazards that rests in a depression below Shadow Castle Rise, starting about 25 miles to the southeast of [[ …

  • The Palace of Ut Prandur

    h3. *Ut Prandur Village* Unlike the swamps that border most of the Stringtrellian River, gentle hills and full green trees cradle a riverside village here. Wide streets, plentiful greenery, and pleasant wooden buildings speak of peace and ease, yet the …

  • Kuluth-Mar

    The [[:manzorian | Archmage Manzorian Soizor the Blue]] had this to say about the ruined city of Kuluth-Mar: p(boxtext). The notes Balakarde left with me are unfortunately rather sparse. They confirm that Kuluth-Mar is located in the Candle Doom Woods …

  • Shadow Castle Keep

    h3. _Knowledge: Military DC 10 or Knowledge: Local DC 15_ Shadow Castle Keep is located about 25 miles southeast of [[Rastingdrung | Rastingdrung]], on the edge of the [[The Calenvicar Swamp | Calenvicar Swamp]]. The Tulan garrison of Rastingdrung …

  • How to Get to Tula from Rastingdrung

    h3. _Knowledge: Geography, Knowledge: Local, or Background_ The following map and list of options was offered to the players around the end of Session 8. [[File:353415 | class=media-item-align-center | Routes.jpg]] h3{color:red}. *Option 1: The …

  • Badquen

    h3. _Knowledge: Local DC13_ Badquen is a village of Ghinorans, Orcs, and Half-Orcs, most of whom are employed mining the salt of some prehistoric sea. Slaves work on the “Flats” under brutal conditions and then the salt is taken to a mill, which is …

  • The Penance Swamp

    h3. _Knowledge: Geography DC15_ The Penance Swamp is a wretched and disease-infested place. Bugbear tribes live along the edges of the Penance, while lizardmen and giant eels make their homes farther towards the center.

  • Kingssun Tower

    A spire of solid granite, the Kingssun Tower is topped by a huge crystal geode that reflects light in all directions. The crystals are so clear and polished that any amount of light is reflected many times over. Only on heavily clouded nights is the area …

  • The Ellision Jungle

    Northeast of the Penance Swamp, Ellision Jungle is a hive for giant insects. All manner of huge insects can be found here. Students from Tula hunt exotic species for potions and spell components.

  • Lenap

    h3. *The City of Lenap and the Surrounding Region* _Knowledge: Geography DC 25_ The city of Lenap, population approximately 3,000, is located on the Ament Horn, a strange carved outcropping of rock, 10 miles wide, that extends some 20 miles outward to …

  • Tarantis

    h3. *The City State of Tarantis* _Knowledge: Geography DC 15_ The home of the Tarantine Merchant’s Association, the city state of Tarantis governs much of the trade in the nearby seas. The surrounding areas consist of provinces governed by various …

  • Maze of Menhirs

    [[File:551256 | class=media-item-align-left | mazeofmenhirs.jpg]] The party traversed this maze amidst the storms surrounding Tilagos Isle during Sessions 27 and 28.

  • Tilagos Isle

    The party visited Tilagos Isle searching for the Library of Last Resort in Sessions 27 through 30. It actually was two separate places: * The [[Maze of Menhirs | Maze of Menhirs]], surrounded by storms on the Prime * The [[The Demi-Plane of Last …

  • The Demi-Plane of Last Resort

    The party found their way to the Demi-Plane of Last Resort, which consists of Tilagos Island as it was before the Order of the Storm hid it away. The map below shows the party's route in exploring the island and completing the Trials. [[File:576422 …

  • Lighthedge Canyon

    The party began its adventures in Lighthedge Canyon in Session 31. A couple of important places in the Canyon include: * [[Kongen-Thulnir |Kongen-Thulnir]] * Drazzaroth's Lair (the party heard it was in the Canyon somewhere, but hasn't been there yet) …

  • Kongen-Thulnir

    Sessions 31 through ??? took place in Kongen-Thulnir. At the outset, [[:anmor | Anmor]] knew only a little about the place: p(boxtext). *Kongen-Thulnir*
    Tales and rumors speak of a ruined city by this name built into the southern cliffside of …

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