Wilderlands Age of Worms

Session 31: Kings of the Rift

Where in the world is Kongen-Thulnir?

This session’s writeup is entirely thanks to Ed, who put it together with input from Matt and Eric. This makes my life much easier, since I just had to add some links and pictures and such. Dork cards to all three.

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Earthday, 8th of Sunstrong, 4433

The session began with the party on the Island of Last Resort, on the material plane. The permanent storm that surrounded the island no longer exists, though everything thing else about the island appears as the party remembers it. Kendra’s wrecked ship is washed upon the shore and remains unusable.

Recalling the things that he had seen and heard during the battle with the undead army, Anmor taps into his font of knowledge and shares what he knows about Lighthedge Canyon and Kongen-Thulnir with the rest of the party.

DM: I turned knowledge check details into wiki pages for future reference, as linked above.

The Reprisal Squad realizes they don’t have enough information to safely proceed. They decide to go back to Ut Prandur to re-equip themselves and to meet with various allies. Worried that they may not have a lot of time, the party uses sending spells to notify several of the people that they believe might be able to help.

Several members of the party debate whether or not they should share anything with Lashonna. Anmor and Chresin, out of earshot from Granuel, discuss what they know about Lashonna. They ponder her motives and whether or not being undead means (beyond doubt) that she is evil or has evil intentions. Anmor acknowledges that it is possible for an undead creature to be something other than a purely evil creature and the Lashonna, so far, has not lied to them. He agrees that she might be useful to the party in the future and therefore, they agree that she should be included in the “sendings.”

Having decided their next steps, the party sends their messages, which are listed, with replies, below:

lashonna.jpgTo Lashonna:
We saw you die by Drazzaroth. Going to Ut Prandur. Meet us there as soon as possible

Reply from Lashona:
Death is sore subject. I am not welcome in Ut Prandur. Did you find phylactery? If so, destroy it.

manzoriansquare.jpgTo Manzorian:
Went back in time. Saw Drazzaroth win! May know where phylactery is located. Urgently need your knowledge. Will arrive today.

Reply from Manzorian:
Good work. My advisors will meet you when you arrive.

eligos.jpgTo Eligos:
In Ut Prandur today. Need information on Yog Sothoth, Drazzaroth, phylacteries, and ancient city Kongen Thulnir.

Reply from Eligos:
Already working on Drazzaroth and phylactery. Will look into Kongen Thulnir.

phylactery.jpgHaving sent messages to all of the important people that they know, the Reprisal Squad teleports back to Ut Prandur. Moments after their arrival, Eligos meets them in their Inn. He questions their use of sending, given they were about to teleport right to him. Still, he gives them what information he has been able to learn regarding Drazzaroth and the phylactery. The party describes that they have seen and discuss what type of information they need. They indicate that they will be leaving town the next day, so Eligos sets off to do his researching.

For the remainder of the day, the party set about town, buying and selling items.

  • Sold inventory from Kendra’s group, total value 144,455 GP.
  • Bought an animated heavy steel shield +1 (9,170 GP, Kullen)
  • Purchased a scroll of undeath to death (2,215 GP, Granuel)

Comment from Ed: Houston, we have a problem. I marked the Robe of Eyes as having been sold, but during the adventure, Granuel was clearly using it. That means that the deposit made at the Temple of Nethilis is only 52,080 (i.e., approximate 30,000 GP less that what I mentioned during the session). Please note that we currently do NOT have enough gold to pay the remaining balances for the delivery of the final commission items. We will need to come up with an additional 33,830 GP.

Comment from DM: By the time you get back to pick up your items, it is likely you will have enough treasure to pay the balance, if you don’t already…

Fireday, 9th of Sunstrong, 4433

The next day, an exhausted Eligos comes back to their apartments. He and Anmor talk for several minutes.

eligos.jpgThis doesn’t make any sense. I was cross referencing an item in this book and found a whole new chapter about the Order of the Storm (a druidic order). They, along with their allies, the stone giants, are the ones who hide the phylactery in Kongen-Thulnir. There’s even a detailed picture of the city’s front gates that should be accurate enough to use in conjunction with a teleport spell. And I also found these long lost formulae for the creation of several rare magic items.

The formulae can be found at the Forgotten Magic wiki link.

necronomicon2.jpgAfter Eligos leaves, the members of the Reprisal Squad convince Anmor that it would be best of the party if he spent the time and money (43,000 GP) to unlock the “Greater” powers of the Nethertome of Trask. This task requires the party to remain in Ut Prandur for a week. The rest of the party indicates that they will spend that time commissioning the creation of some of these new, old magic items. They agree that no matter what, they will depart the following week.

Each morning when he wakes up, Chresin feels a strong desire to examine the Arm of Angall. And each day, he takes it from his haversack and places on the table beside his bed. He takes measurements with the Arm and writes coded entries into a small journal. Likewise, he measures the length and diameter of his left arm and adds that information into the journal. Realizing that something is not quite right, Chresin approaches the rest of the party: I fear this arm may be having a strange effect on me. Ulm, would you mind preparing a message for me.

Ulm agrees and the following message and reply are made with Manzorian:

manzoriansquare.jpgTo Manzorian:
Captured “Arm of Angall”. Now feeling odd. Any ideas?

Reply from Manzorian:
I will be right there.

manzorian.jpgManzorian offers to place the Arm of Angall in his vault. He also offers to provide up to 50,000 GP worth of magic items. Anmor and Chresin ask about the possibility of acquiring powerful amulets to help the mental acuity (i.e., Amulets of Intellect +6). He agrees to provide the party with 2 of them in exchange for the Arm of Angall plus an additional 14,000 GP (the difference between the 50,000 GP offer and the actual value of the items, 64,000 GP). A bargain is reached and the gold and amulets are exchanged.

During their week in Ut Prandur, the party commissions the creation of several new magic items. A summary of the transactions is outlined below:

  • 2 scepters of the dragon lords (5,500 GP each)
  • 1 corporeal lodestone (deposit 3,900 GP)
  • 1 doomslayer bow (deposit 5,090 GP).

Chresin deposits the remaining balance of the party treasure in a new account at the Temple of Nepthtyls.

I really ought to create a wiki entry about Nepthtyls…

Also, during the stay in Ut Prandur, Chresin consumes 4 Knowledge Worms. He successfully overcomes the ill-effects of the worms and gains inspired knowledge (i.e., +2 points each, Knowledge: Local, Knowledge: Arcana, Knowledge: Planes, Knowledge: Religion).

Spiritday, 15th of Sunstrong, 4433

Eligos arrives the day the party is scheduled to depart and shares the following information:

eligos.jpgKongen-Thulnir is the home of the Tiamikal Nul-Shada or “Slayers of Tiamat’s Kin” in Giantish. These giants fancy themselves dragon slayers. Curiously, although Kongen-Thulnir has changed hands among giant tribes over the centuries, the giants who live there have always called themselves Tiamikal Nul-Shada, regardless of the specific tribe or type of giant.

DM: I added a little more detail to the above…

Eligos leaves and the party teleports to the front gates of Kongen-Thulnir.

The Reprisal Squad appears outside the closed city gates. A booming voice tells the party to go away. The party tries to convince the guards that they are here to help, but are unable to change their minds. Chresin grew tired of the exchange and simply dimension hopped a few feet beyond the gate and the regrouped the rest of the party alongside him. Despite the awesome display of magic, the giants remain cowering in their tower.

gatesofkongenthulnir.jpg

Looking around, the party notices a significant amount of structural damage to the buildings near this gate. Some damage appears to be recent while other damage may have been due to neglect. To the right of the gate was a cliff the plunged downward to a gorge some 1,000 feet below. In the distance, a battle rages between dozens of chromatic dragons and some kind of giants. The battle is mainly focused on a fortified tower rising up out of the gorge and a portion of the city several hundred meters ahead of the party. Ulm notes that there are at least a dozen large black dragons, ten huge green dragons, and six huge blue dragons.

As the Reprisal Squad is taking stock of the area, Ulm sees a huge black dragon winging towards them. Anmor identifies the huge green dragon as Necrozyte, “The Fiendish.”

necrozyte.jpgNecrozyte the Fiendish

This fiendish old green dragon hails from the Nine Hells, where she served as a guardian over one of Tiamat’s hoards. When a particularly sly adventuring party recently stole a Book of Infinite Spells from this hoard, Tiamat exiled Necrozyte to the Wilderlands, where she has maintained a relatively low profile.

Ulm casts the spell mass invisibility and the party scatters. And then a somewhat chaotic battle follows. Necrozyte breaths on the party and then performs a wing-over attack on Kullen. Ulm tries repeatedly to hit the dragon with a lightning bolt from one of his wands, but has little success overcoming its spell resistance. Granuel uses obscuring mist to provide cover (which unfortunately limits some of Anmor’s actions) and then moves closer to make melee attacks. Chresin performes a massive channeled pyroburst, drawing the ire of the dragon. Necrozyte, _hasted+, then proceeds to pound Chresin into a pulp. Anmor delays death and Granuel performs some healing while Kullen deals the death blow (I loves me some AoOs).

OOC from Ed: On one hand, scattering was a good choice, since spreading out limited how many party members could be hit by a single use of the dragon’s breath weapon. On the other hand, it made limited the usefulness of some spells, because of their area limits and when someone got into trouble (i.e., like, I don’t know, Chresin going to -10 on a single attack), other party members were too far away to help.

The party carefully examines the dead body of the dragon and finds two magical items, an amulet of mighty fists +3 and a ring of invisibility (In Chresin’s handy haversack). Afterwards, Anmor uses his healing feat to get everyone half of their hit point back and then uses a wand of CMW to heal the remaining damage.

ominousfabler.jpgWhile they are recovering, an old “friend,” the Ominous Fabler, wanders out of the rubble and speaks to the party. He tells the party what they already know, that he is a spriggan. He also tells them that he doesn’t really work for Khouligan the Grief-Giver, the Satrap of Lenap. His real master is a stone giant. He thinks the party members are great heroes and would like to chronicle their adventures in song.

Chresin determines that the Fabler is lying through his teeth. Nonchalantly, Chersin bids him to join the party. When the Fabler moves next to him, Chresin successfully grapples him and Granuel ties him up with a rope. Unfortunately, they do not cover his mouth, and he is able use the teleport spell (verbal only) to escape the Reprisal Squad’s control.

Despite a bit of searching, the party was unable to find any sign of the spriggan. They decide to try to coax the giants out of the tower. They hope that they can attain a few allies against the soaring dragons as they move deeper into Kongen-Thulnir. Chresin tries to convince them that the Reprisal Squad is a mighty adventuring group and that they will protect the giants, but he is unsuccessful. Chresin determines that these giants are unwilling to come out because they are petrified. The giants appear to be more impressed by Kullen so he begins to talk to them. The giants share that the current siege began approximately two days earlier. When he suggests that the giants join the party as they try to get to the besieged island, they basically tell the party to buzz off.

Hill-giant_Lokansir.jpgChresin gets tired of the puny excuses, so he makes himself invisible then dimension hops into the tower. Once inside, Chresin finds four hill giants on each level of the tower. They have clubs and piles of rocks that are obviously way too large to be tossed through the arrow slits in the tower. Frustrated, Chresin tries to shock them into action and commands them to open the door. In hindsight, he realized that he should have said this and then moved to a new location. In reality, the frightened giants’ immediate reaction was to swing great big clubs at the precise location from which the voice originated. Two swings missed, but too swings landed.

Chresin was not happy with the results, having wasted two spells and a cure moderate wounds potion.

The party gives up on the giants and begin to walk deeper into the city. Shortly after crossing the aqueduct Ulm looks up and see a group of five dragons approaching: three huge green and two huge blue dragons. Deeming the terrain unsuitable for any kind of defense, the party decides to seek cover. Chresin casts dimension door and lands inside a stone building a few hundred feet away then regroups the party alongside him. Just before being regrouped with the others, Granuel catches a brief glimpse of the Ominous Fabler, but cannot find him again when he glances out of the building. Having nothing visible to attack, the dragons peel off and go back to the main fray.

The party decides to brave the outdoors once again and choose to explore the ruined tower nearby. Ulm looks up at the dragons and notes that an extremely large red appears to directing the group. Anmor studies the dragon more closely and realizes that this dragon is none other than Brazzemal the Burning. Anmor shares the following with the rest of the party.

brazzemal.jpgBrazzemal the Burning, Patriarch of Banzot and Scourge of Krazandol

Brazzemal is a notorious ancient red dragon. Hundreds of years ago, his fury brought an age of fire down upon the fabled dwarven city of Krazandol, as he led his kin, the Dragons of Banzot, in a three-day battle that drove the dwarves out. Countless adventurers have since perished in attempts to locate lost Krazandol through the abandoned caverns of the formerly great Northern Kingdom of Dwarves. Brazzemal himself, however, hasn’t been heard from in nearly two decades.

Hoping to catch sight of the Ominous Fabler, Chresin uses the ring of invisibility, then drops back about 30 feet behind the other party members. The party travels to the cliff wall and examines the damaged bridges. Anmor determines that, while severely damaged, the bridge should be sturdy enough to allow the party to walk across and back without incident. Anything more than that would put them at risk of falling.

greendragon.jpegAs the first party member approaches the bridge, five dragons (four large black and one huge green) swoop down upon the party. Ulm spots them and, therefore, the party is not surprised. Everyone except Chresin gets hit with the dragons’ breath weapons, but little actual damage is sustained. The dragons were foolishly clustered during their attack, so Anmor decides to pull out all of the stops and cast his most powerful spell, weird, at them. All of the black dragons fail their saves and are killed instantly. The green dragon succeeds but is stunned for 1 round. Ulm successfully casts repulsion to prevent the remaining dragon from approaching and the Chresin casts polar ray and shatters the dragon’s heart.

Danger avoided, the party examines the ruined tower. They find nothing of interest though they do learn a little bit about the tactics that they giants are employing against the dragons. First, they use ballistae bolts with chains attached to catch the dragons and prevent them from flying away. Second, they have draped chains from the cliff wall to the base of the tower to entangle any dragon that might try to swoop too low on their attack.

From this vantage point, the party can also see most of Kongen-Thulnir, including another section built lower into the cliffs than the main section.

Comment from DM: And, therefore, a map laying out the city is included on the Kongen-Thulnir wiki page.

Comment from Ed: Down one player and unsure what steps to take next, we called it an evening at this point.

XP totals at the end of the session 31:

* Anmor 151,930
* Ulm and Chresin 150,091
* Granuel 145,598
* Kullen 150,153

Everyone except Granuel will likely level up mid to late next session.

Comments

Pat, first of all…thanks for doing all of the formatting and clean-up of our notes.

Regarding Kongen Thulnir, you said that the ballistae were not completely destroyed on the ruined tower. Can the party salvage any of them along with chains and bolts? Are there any catapults or trebuchets either there or along the southern side of the canyon?

Session 31: Kings of the Rift
 

Regarding the ballistae: it’s possible I gave you some wrong information. Here’s the description of the area where you ended: “This flat-topped pinnacle of rock is connected to Kongen-Thulnir by a swaying bridge of wood and chains. It once held catapult and ballista emplacements, but they have all been destroyed by dragon attacks. The charred and melted corpses of dozens of giants lie on the stone.”

There are some of the heavy harpoon-style ballista bolts with attached chains here, but they are very unwieldy without ballistae to fire them (especially for a medium character).

Session 31: Kings of the Rift
ransomp666 edkelly2000

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