Since the beginning of history, humanity has measured time in Ages. Ages of Glory, of Dreams, and even of Great Sorrows mark the human tally of years, giving a sense of order to the events of past centuries. But one age has yet to occur—an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of Worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, diviners, and the servants of Fate know more. The canniest among them fear that the Age of Worms has already begun.

Even in the Wilderlands of High Fantasy—where life is best described as solitary, poor, nasty, brutish, and short—the Age of Worms represents something crueler and worse than the times that have gone before. Worse, perhaps, say the sages than the Reign of the evil Markrabs, the Uttermost War, the Time of Sorrows, or the Gnoll Times.

These pages chronicle the deeds of a small group of intrepid adventurers. In the cruel and dangerous world of the Wilderlands of High Fantasy, these stalwarts have banded together in an effort to better themselves and their lot in life. As they will soon learn, the fates have conspired to entangle them in events more significant than simple adventures for self-improvement. Dark times are at hand: Writhing Times. What horrible fate awaits the Wilderlands and what terrible difficulties will the DM inflict on our heros? Read on…

Wilderlands Age of Worms

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